There’s a new “planet management” god-game in the works called The Universim, and it looks for all the world like someone traveled back to the ’90s, formed a game-design Dream Team headed by the then-sane versions of Will Wright and Peter Molyneux, and turned them loose on a modern engine.
You play as a godlike being charged with overseeing the development of a sentient species, starting with stone-age tribes and ending, as all intelligent life must, in nuclear annihilation. Or if science-fiction is more your bag, then feel free to lead your people to the stars. We all know rockets can’t push against the vacuum of space anyway.
Here’s the skinny from Crytivo Games:
The Universim is, first and foremost, a planet management game. Your civilization will begin in the Stone Age, thousands of years before the modern era. Research plays a crucial role in the game. For example players will initially need to take on such challenges as reinventing fire in order to survive attacks from wild animals, creating cures for deadly viruses and other potential threats to your civilization. We are developing realistic planets that will have air, weather effects, and varying temperatures as well as natural resources and deadly natural disasters such as earthquakes, tornadoes, freak storms and meteors. In The Universim you have a godlike ability to make decisions that play another crucial role in the game. While you will not interact directly with the population that inhabits your planet, you will be able to guide them through their development and influence their decisions for better or worse. Choices in the game extend from ending wars between cities on your planet or watching as one city destroys the other, to influencing the research path of your civilization, and much much more.
Proper god-games are notoriously hard to pull off, but the devs are saying all the right things–even showing all the right things. As far as video goes all we have is the brief teaser seen here, but I’m sure there’s much more to come.