“Cheeses, sausages, and ambrosia are no more.” That reads like the lead-in to a tale of life after the apocalypse. Yet it’s a minor footnote in the sweeping changes brought about in DCSS v.0.15.
Famed for its tactical challenge, bottomless depth and uneating, Okawaru-worshipping mummies, Dungeon Crawl Stone Soup has for many years been one of the premier hardcore roguelikes. A new update code-named “Storm Over Zot” just ushered in some comprehensive changes, with an emphasis on streamlining some of the more menial management tasks. To wit:
- Inventory weight limits have been removed.
- Item destruction is no more, and corrosion has a more severe but temporary effect.
You don’t need to have played Crawl before to know what a tremendous difference those changes imply. With two simple bullet points, millions of man-hours have just been restored to the collective labor pool of humanity.
Instead of weight limits, each character now gets a 52-item max carrying capacity. Why 52? That’s one for each letter of the alphabet, counting capitals. So even as some in the community gripe that the game’s being dumbed down, Crawl still takes its keyboard-only playability seriously.
It’s a game much like Dwarf Fortress in that even if you never play it, you can get a vicarious thrill just by browsing the changelog. Read on for some of the more amusing excerpts. (And speaking of living vicariously, you’re encouraged to spectate as brave heroes meet their ends.)